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Devlog
Approaching pre-alpha 1
December 20, 2017
by
Overunity Studios
1
Just a quick update: As we approach pre-alpha 1, several systems have to be not only finalised but implemented in editors and the within the game itself. This will be a long and logistically complicat...
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Merry Christmas and a Happy New Year!
December 20, 2017
by
Overunity Studios
1
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Project Moira Map Editor with WPF and XAML
December 15, 2017
by
Overunity Studios
With the initial version of the quest editor out of the way I've started on the map editor. Instead of using WinForms, I've elected to use WPF with a XAML based interface just incase it becomes availa...
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Project Moira Quest Editor
December 14, 2017
by
Overunity Studios
Boy does it look fugly, but Project Moira Quest Editor, edits and saves quests like a champ!...
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External quest and map editor
December 13, 2017
by
Overunity Studios
I've decided the quest and map editor would be better as a separate WinForms project rather than being built into the game itself for now at least. The reason I wanted to avoid this was because I'd ha...
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Quest rewards and progression
December 08, 2017
by
Overunity Studios
1
Project Moira has a fairly rare setting of being in the real-world and being contemporary for an RPG. This adds new game design challenges, especially to quest rewards and quest progression. We curren...
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Hello World
December 07, 2017
by
Overunity Studios
1
Most of the previous dev blog for the last few months is on our Facebook page https://www.facebook.com/overunitystudios/...
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