External quest and map editor
Project Moira » Devlog
I've decided the quest and map editor would be better as a separate WinForms project rather than being built into the game itself for now at least.
The reason I wanted to avoid this was because I'd have to replicate code, including large enumerations and data structures. Fortunately I've been able to find a way around Unity's tendency of re-creating the entire c# solution by project-linking files and breaking out enumerations.
Best of Both Worlds pt 1 & 2 I think.
Project Moira
Side-View Real-World Contemporary Quest RPG
Status | In development |
Author | Overunity Studios |
Genre | Role Playing |
Tags | 3D, gear, inventory, Ludum Dare 40, quest, role-playing-game, Turn-Based Combat, uk, Voxel |
More posts
- Approaching pre-alpha 1Dec 20, 2017
- Merry Christmas and a Happy New Year!Dec 20, 2017
- Project Moira Map Editor with WPF and XAMLDec 15, 2017
- Project Moira Quest EditorDec 14, 2017
- Quest rewards and progressionDec 08, 2017
- Hello WorldDec 07, 2017
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