Quest rewards and progression
Project Moira » Devlog
Project Moira has a fairly rare setting of being in the real-world and being contemporary for an RPG. This adds new game design challenges, especially to quest rewards and quest progression. We currently have several solutions, some new, some tried and tested, some fun, some boring and combinations thereof. I've enlisted help of "me marras" to help gain a fresh pair of eyes on the subject and refine it to it's eventual conclusion. So far, what has come out of it is the idea of rewards and gating per tier rather than per quest. This is because we can't have the 100's or 1000's of rewards that make sense in a fantasy based RPG/ARPG. However this introduces new questions.
Project Moira
Side-View Real-World Contemporary Quest RPG
Status | In development |
Author | Overunity Studios |
Genre | Role Playing |
Tags | 3D, gear, inventory, Ludum Dare 40, quest, role-playing-game, Turn-Based Combat, uk, Voxel |
More posts
- Approaching pre-alpha 1Dec 20, 2017
- Merry Christmas and a Happy New Year!Dec 20, 2017
- Project Moira Map Editor with WPF and XAMLDec 15, 2017
- Project Moira Quest EditorDec 14, 2017
- External quest and map editorDec 13, 2017
- Hello WorldDec 07, 2017
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